

All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions.
#Gradius rebirth update series#
Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head. The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe. In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. Half of them form a defensive net - the other half a strike team. To counter the oncoming threat the United Gradius World Forces gather all their fighter craft.

Now Bacterian's evil grasp reaches for the heart of the anet Gradius itself. Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. In the darkest reaches of infinite space, pure evil lies in wait.
